Hi guys,
Now I know things are in development and I appreciate this game completely. I offer these suggestions as I play as a sort of notebook that you can look at from time to time and see where the average player stands and what is going on in the head of the average player. Since the game is in development, this is a great time to look and see what a player is doing, going through, and longing for. If any suggestion is insulting, I am not intending it that way--I want to be a helpful community member.
At the moment I am noticing that the in game currency (or its equivalent values of commodities) is useless atm. I know this will change at some time in the future but I think there needs to be more generic things that can be done with currency. Let me relay in game experience at the moment:
It is frustrating to find your weapon or equipment has broken down and you are missing one or more vital commodities to craft the item. Aside from friendly help, you are out of luck. The game then grinds to a halt because you can no longer hunt or mine for the items you need. This is a game ending scenario and will be a major hassle for the average user. Trading one commodity for another is equally useless as values and rarity is not quite established. What is a player to do?
This is where currency and a trader steps in. Allow resources to be recycled for currency. This currency could then be used at a trader (like a trade terminal) to purchase basic items such as low end weapons, ammo, low end mining equipment. Make it cost more in currency than it would in commodities to still encourage people to craft their own items. This gives the player the choice of purchase at a higher cost or craft at a lower cost.
When you do not loot the needed commodities and have no one to trade with, it is really.....really.....really frustrating.