We'll be increasing the frequency of news announcements while we're getting closer to a finished product. The biggest chunk of our recent activities involved finishing the re-baking of terrain light maps and implementing the new database interface. It would be nice to show some cool screenshots to show off our work, but a database interface is not all that sexy nor proof. In other words, you'll just have to take our word for it...
Another big thing to mention is that we were approached by a shady figure offering a big pile of awesome weaponry to add in the coming version(s). We will share some screenshots of all the good stuff once we get to implement the first batch. Preferably with a fully functional skill system which is currently in the prototype phase. The whole items system was rewritten, just like most of the abandoned 0.5.9 code base, to make things more conveniently manageable and expandable.
Now, with all the biggest issues solved and behind us, it's merely a matter of adding content and (performance-) testing. Towns, teleporters, NPC's and mobs will be added and tested the following days. With that said, we're confident that we'll have a build ready for some (closed) testing soon, and a publicly releasable build a.s.a.p. If you have any questions (or concerns) feel free to contact us on the TestBuilt IRC Channel.
GABI Farouk
Posts : 42 Join date : 2014-05-28 Age : 46 Location : Paris
Subject: Re: Frequency Response Test 2014-09-07, 04:33
Nice....
stardark
Posts : 32 Join date : 2013-12-08 Location : BR
Subject: Re: Frequency Response Test 2014-09-07, 09:32
AkiraOsu
Posts : 8 Join date : 2014-06-24 Location : The Netherlands
Subject: Re: Frequency Response Test 2014-09-07, 20:59
It's happening!
Seriously though, very nice. As soon as the (closed) testing begins, let me know. I can't wait to play this game again.
Tesla Coil
Posts : 355 Join date : 2012-02-04 Age : 40 Location : The Netherlands
Subject: Re: Frequency Response Test 2014-09-17, 06:13
As promised in the previous news update we've got a fresh newsflash about the progress on VU0.6. No worries though, it's not as bad as the title might make it seem...
We did discover a painful bug with the network update messages during the first tests with creature AI. Obviously this had to be fixed first. The creature AI has been successfully tested by now and works with the majority of creatures. Defenders required some more tweaking for flying nice and Drones are still approaching their target kind of sideways (Under Investigation).
In the meanwhile the skill system prototype was also completely tested and prepared for integration. Initially we started with 4 weapon skills (Melee, Short Range, Medium Range, Long Range) and 3 mining skills (Prospecting, Detection, Extraction). A couple of player attributes were also added just because we could (Strength, Intelligence). Adding more skills is a breeze as the whole system was built with easy expansion in mind. So... suggestions are welcome
All in all, Almost 2 down, Towns, items and loots still to go...
To be continued...
Tesla Coil
Posts : 355 Join date : 2012-02-04 Age : 40 Location : The Netherlands
Subject: Re: Frequency Response Test 2014-09-24, 23:17
All in all, Almost 2 down, Towns, items and loots still to go...
To be continued...
Screens or it didn't happen Video will do also
mrmeowsmeows
Posts : 13 Join date : 2014-07-15
Subject: Re: Frequency Response Test 2014-09-25, 14:02
WHOOO HOOOOOO! MEOW CANT WAIT! im so excited, you guys are moving pretty quickly now that all the tough stuff is behind you i can not wait to play some more when the patch is released! keep up the amazing work
Tesla Coil
Posts : 355 Join date : 2012-02-04 Age : 40 Location : The Netherlands
Subject: Re: Frequency Response Test 2014-09-27, 00:23
B(.)(.)bps!
Came across this new release from TestBuilt just ago. More coming on short terms, stay tuned!
ahhtheegg
Posts : 53 Join date : 2013-08-26
Subject: Re: Frequency Response Test 2014-09-27, 02:11
PI_installer_v060.zip or it didnt haaaaaaappeeeeeeeennn!!!!!!11
mrmeowsmeows
Posts : 13 Join date : 2014-07-15
Subject: Re: Frequency Response Test 2014-09-27, 05:11
its going to be fun!
Tesla Coil
Posts : 355 Join date : 2012-02-04 Age : 40 Location : The Netherlands
Subject: PI_installer_v060.zip or it didnt haaaaaaappeeeeeeeennn 2014-09-27, 05:14
ahhtheegg wrote:
PI_installer_v060.zip or it didnt haaaaaaappeeeeeeeennn!!!!!!11
Somewhat agree, out of eagerness to play ourself that is! But at least we have some proof now on video.
And as promised the second video, freshly released by TestBuilt. Enjoy and don't forget to like the video's and to subscribe on the TestBuilt channel on youtube!
AkiraOsu
Posts : 8 Join date : 2014-06-24 Location : The Netherlands
Subject: Re: Frequency Response Test 2014-09-28, 03:57
Awesome! Can't wait to play
mrmeowsmeows
Posts : 13 Join date : 2014-07-15
Subject: Re: Frequency Response Test 2014-09-28, 18:11
another great demonstration the only thing i could add, is placing an indicator on the radar for mining claims, just a colored dot like the enemies and other players, doesnt matter the color. other than that, very cool, can not wait to play and gain those stats and collect loot for crafting.