Posts : 93 Join date : 2012-01-28 Location : The Netherlands
Subject: UMA sneak peak! 2013-12-16, 12:25
A lot is happening behind the scenes, there is still worked on the new server as well on the UMA.
The developers from Project Ion have launched a early WIP demo on their work for UMA. You are able to try out the avatar creation system that has been build so far.
Remember this is not the final product, UMA is a ongoing project just as Project Ion is. A better videocard will give a better preview.
my first own try with the current demo
Feel free to create a avatar and share it in this topic and use it by example as your avatar picture on this forum.
UMA also released some new eye-candy.
UMA content integrated
All UMA sneak peak video's by the developers so far:
Last edited by Admin on 2014-04-15, 09:48; edited 2 times in total
Tesla Coil
Posts : 355 Join date : 2012-02-04 Age : 41 Location : The Netherlands
Subject: Re: UMA sneak peak! 2013-12-20, 05:19
A young female try,
JackCaptainBlack
Posts : 9 Join date : 2013-09-16
Subject: Re: UMA sneak peak! 2013-12-29, 01:32
Looking good!
Admin Forum team
Posts : 93 Join date : 2012-01-28 Location : The Netherlands
Subject: Re: UMA sneak peak! 2013-12-29, 11:02
I noticed we can also use the walk animation in the UMA demo.
Still John already confirmed he is changing the animations for the better.
With some luck we will be seeing some more updates in this demo while we eagerly await the new VU.
Admin Forum team
Posts : 93 Join date : 2012-01-28 Location : The Netherlands
Subject: UMAnizing a 3dScan :) 2014-01-10, 02:33
More toys to get a taste from UMA... Credits for this demo go to Fernando Ribeiro.
Uploaded also a small video with a sneak peak from the demo.
Admin Forum team
Posts : 93 Join date : 2012-01-28 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-01-18, 04:19
Just a short clip showing the actual state of development for the new unity avatar system. Recorded in the editor by John and (in his defence) controlling the avatar is obviously a bit tricky without first person view...
Admin Forum team
Posts : 93 Join date : 2012-01-28 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-01-19, 07:29
Part 2, enjoy!
Feel free to subscribe as this is the official channel from TestBuilt R&D.
jameson
Posts : 4 Join date : 2014-01-19
Subject: Re: UMA sneak peak! 2014-01-26, 01:53
Never miss leg day:D
Admin Forum team
Posts : 93 Join date : 2012-01-28 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-02-10, 14:11
A quick demo of the UMA system with an avatar carrying a rifle and wearing a protective armor harness. The harness is designed for our UMA contest by Razor.
Music: Hitman - Kevin MacLeod
ahhtheegg
Posts : 53 Join date : 2013-08-26
Subject: Re: UMA sneak peak! 2014-02-10, 23:24
Admin wrote:
A quick demo of the UMA system with an avatar carrying a rifle and wearing a protective armor harness. The harness is designed for our UMA contest by Razor.
Music: Hitman - Kevin MacLeod
Nice!
shytallknight
Posts : 7 Join date : 2014-02-06
Subject: Re: UMA sneak peak! 2014-02-12, 16:46
is there a timestream for the next update any word when we could expect a new VU at all would be good if some news appeared with all these videos appearing it looks like it will be an absolutely mind blowing update when it appears......
mingo
Posts : 5 Join date : 2013-01-20 Age : 64 Location : France
Subject: Re: UMA sneak peak! 2014-04-09, 22:51
I bought these assets to test UMA and it's really great
Posts : 355 Join date : 2012-02-04 Age : 41 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-04-10, 00:59
Heya Mingo,
Good to see you back and still toying around with Unity and UMA now also. Eager to see what you have accomplished by now.
LunaticFringe
Posts : 6 Join date : 2014-04-10
Subject: Re: UMA sneak peak! 2014-04-10, 10:21
Hey guys, this looks great. I've been working with UMA for a couple of weeks now for my own project, creating a customization process very similar to this. I would sure like to take a peak at the Unity Package you have so far for this, it might help me work the kinks out of mine. UMA is not a very "user friendly" system.
I really admire what you guys are doing with Project Ion. Great job.
SnelleEddie TestBuilt R&D
Posts : 147 Join date : 2012-02-03
Subject: Re: UMA sneak peak! 2014-04-10, 11:47
LunaticFringe wrote:
Hey guys, this looks great. I've been working with UMA for a couple of weeks now for my own project, creating a customization process very similar to this. I would sure like to take a peak at the Unity Package you have so far for this, it might help me work the kinks out of mine. UMA is not a very "user friendly" system.
I really admire what you guys are doing with Project Ion. Great job.
I will have to ask John about it. The code has been tweaked and improved but I don't think there's a package yet... We do have some fresh recordings showing the current state of the new VU. It just needs some editing, possibly tomorrow.
Thank you for the kind words. Will get back to you as soon as I have more info.
LunaticFringe
Posts : 6 Join date : 2014-04-10
Subject: Re: UMA sneak peak! 2014-04-10, 12:57
Thanks!
SnelleEddie TestBuilt R&D
Posts : 147 Join date : 2012-02-03
Subject: Re: UMA sneak peak! 2014-04-12, 06:08
Ok, so here's the whole story in short:
After we made the video, a rather big chunk of code had to be rewritten because it wasn't working as supposed to. It's still evolving with every step we take towards a fully functional UMA implementation. This also means that at present we have a lot of working code for legacy animations etc. which wouldn't even make sense as a separate package (ie: not without the code we don't intend to share).
That's why we've decided to focus our available time on the next release of Project Ion and make a tidy package as soon as the new VU is running stable. If you have any specific questions feel free to write them down here or on IRC. We will try to answer them or point you in the right direction.
And we were tinkering happily ever after...
LunaticFringe
Posts : 6 Join date : 2014-04-10
Subject: Re: UMA sneak peak! 2014-04-12, 07:56
Hey thanks for the update. In my own project I'm currently able to make adjustments to the character mesh itself but what I am struggling with is the code to access and manipulate the colors. Our project involves creating a party of six characters so right now I can create the six custom characters and we save the recipes off to our SQLite database but I would like to be able to customize the skin tones as well as the color of the clothing.
I understand you are very busy with your own project and am very grateful for your help if you have time. Otherwise, I'm sure I will figure it out at some point.
Thanks again!
Guest Guest
Subject: Project Ion: Special Edition UMA Preview 2014-04-15, 08:22
Project Ion: Special Edition UMA Preview
Published on Apr 15, 2014 By Test Built
Yes! Thank you all for being so (im)patient while we are working diligently on VU 0.6.0. And a special thanks to ahhtheegg, who was kind enough to slice and dice this into something nice.
SnelleEddie TestBuilt R&D
Posts : 147 Join date : 2012-02-03
Subject: Re: UMA sneak peak! 2014-04-19, 01:03
LunaticFringe wrote:
Hey thanks for the update. In my own project I'm currently able to make adjustments to the character mesh itself but what I am struggling with is the code to access and manipulate the colors. Our project involves creating a party of six characters so right now I can create the six custom characters and we save the recipes off to our SQLite database but I would like to be able to customize the skin tones as well as the color of the clothing.
I understand you are very busy with your own project and am very grateful for your help if you have time. Otherwise, I'm sure I will figure it out at some point.
Thanks again!
Hi LunaticFringe,
It's been a little while so we hope you're doing well on your project. It would be nice if you could share more information about it and how it's going so far. In case you're still stuck on this (or anyone else for that matter) here is how we do it:
First take the umadata.umarecipe.SlotDataList['<Index of slot containing Body OverlayData>']. If it's not null, copy this OverlayData to a temporary overlay-list using the GetOverlayData() method. Loop through this temporary list to find and adjust all the overlay(s) that need to be changed. After all changes are applied the umadata.SetDirty() method takes care of the rest.
LunaticFringe
Posts : 6 Join date : 2014-04-10
Subject: Re: UMA sneak peak! 2014-04-19, 04:49
Hey SnelleEddie,
Thanks for the info. That is a big help!
As for our project: it is a single player RPG with a little old school flair (Might and Magic) mixed with a little modern tactical combat (XCOM Enemy Unknown). You create a party of 6 characters and navigate the world in a first person perspective but once you enter into combat, we go into a third-person, turn-based mode. The setting is in the near future, so it's pretty much a sci-fi RPG. We have a world where humanity has been genetically and technologically modified to the point that most are not even considered human anymore. Your characters have to balance this dilemma in order to succeed - retaining as much of their humanity as possible while being modified enough to survive.
We are tentatively calling the game Schism.
We have only been in development for about 3 months but we have the majority of the game mechanics working. Wrapping up the character creation, inventory system, a few of the combat mechanics, Enemy AI, and then it will mostly be a matter of adding the content. We have no funding at this point so I would like to run a crowdfunding campaign once we have an early Aplha build running.
Anyway, thanks again for the UMA information. I will keep watching your project, I think what you are doing is great!
SnelleEddie TestBuilt R&D
Posts : 147 Join date : 2012-02-03
Subject: Re: UMA sneak peak! 2014-04-27, 22:58
Good stuff man.
It would be nice if you could let us know when you've got an alpha version up to see the results of your hard work. There might even be some folks who would like to support the crowdfunding campaign. It's been ages since I've played anything like XCOM / Syndicate wars on the good old Commodore 64 & Amiga so it'll definitely bring back some memories...
Until then, here's two screenshots from our latest endeavor with the Arkladon Armor for UMA (designed by Razor):
AngelO2
Posts : 30 Join date : 2013-11-26 Age : 36 Location : Spain
Subject: Re: UMA sneak peak! 2014-04-29, 23:24
That's pretty cool, if you make it orange I'm sold...
(LOL)
LunaticFringe
Posts : 6 Join date : 2014-04-10
Subject: Re: UMA sneak peak! 2014-04-30, 00:45
Looks awesome!
We are making good progress on Schism. I'll let you know when we hit Alpha. That's still a few months down the road it looks like.
Thanks again for your help!
LunaticFringe
Posts : 6 Join date : 2014-04-10
Subject: Re: UMA sneak peak! 2014-05-23, 14:56
Hey guys, just wanted to thank you again for helping me get my own UMA character creation system for my game Schism working. Here are a couple of shots of it:
Posts : 355 Join date : 2012-02-04 Age : 41 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-05-24, 22:31
Looks very nice LunaticFringe,
I really love strategic turn based games, recently played Jagged Alliance The Jagged Edge again. Your screens give me the feeling you making something similar like that game.
You always free to create a topic in the `Other game´ section and dedicate it to your project.
Another good forum i found besides Unity their own forum for Unity developers is `ArmedUnity´.
Good luck and keeping a eye on your progress.
The Chosen
Posts : 18 Join date : 2013-12-20
Subject: its been a while 2014-05-24, 23:11
hey guys its been a while back i've played but due the maintenance of irl life and doing repairations to my house
its good to see the uma forwarding and it wont last long before i go play again.
eddie and john good work keep it up!
Tesla Coil
Posts : 355 Join date : 2012-02-04 Age : 41 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-05-29, 21:01
Wish we would see another sneak preview pop-up...
Tesla Coil
Posts : 355 Join date : 2012-02-04 Age : 41 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-06-04, 10:30
Another sneak peak from the Testbuilt bunker.
Project Ion v0.6.0 - Arkladon Armor Test
"Getting closer to a full functioning system. Armor parts can still use a bit of tinkering but looking nice already. Awesome!"
The Chosen
Posts : 18 Join date : 2013-12-20
Subject: Re: UMA sneak peak! 2014-06-04, 21:19
awesome when i got the time i really come back and see the armor pixels keep up the good work jellen and john nice going!
Tesla Coil
Posts : 355 Join date : 2012-02-04 Age : 41 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-06-04, 21:32
The Chosen wrote:
awesome when i got the time i really come back and see the armor pixels :)keep up the good work jellen and john nice going!
Eddie, Jelle, Jeller, Jellen...
Admin Forum team
Posts : 93 Join date : 2012-01-28 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-06-09, 00:43
Another sneak peak in the kitchen from TestBuilt. Please check the video on youtube and like it over there!
AngelO2
Posts : 30 Join date : 2013-11-26 Age : 36 Location : Spain
Subject: Re: UMA sneak peak! 2014-06-09, 01:10
Admin wrote:
Another sneak peak in the kitchen from TestBuilt. Please check the video on youtube and like it over there!
That looks pretty cool, did I read "Harnas"? shouldn't that be "Harness" ?
ahhtheegg
Posts : 53 Join date : 2013-08-26
Subject: Re: UMA sneak peak! 2014-06-09, 01:19
Looks great! Cant wait to loot some of new stuff
Seven
Posts : 14 Join date : 2014-01-02 Location : UK
Subject: Re: UMA sneak peak! 2014-06-09, 03:41
Taking shape, nice work
AngelO2 wrote:
That looks pretty cool, did I read "Harnas"? shouldn't that be "Harness" ?
and Thights instead of Thighs
SnelleEddie TestBuilt R&D
Posts : 147 Join date : 2012-02-03
Subject: Re: UMA sneak peak! 2014-06-12, 04:13
AngelO2 wrote:
That looks pretty cool, did I read "Harnas"? shouldn't that be "Harness" ?
Seven wrote:
Taking shape, nice work
AngelO2 wrote:
That looks pretty cool, did I read "Harnas"? shouldn't that be "Harness" ?
and Thights instead of Thighs
Thanks, and welcome to the hottest new language known as Johnglish Razor delivered the upper leg armor named like that and John approved, so apparently Razor is already a step ahead of you guys.
Seriously, stats and descriptions are still placeholders for the actual values that will be set later. For now most of the hard work is invisible magic going on "under the hood". A good thing that we're having the new avatar system and it's behaving nicely. Ready to fill up and test with more content. New experience points...
AngelO2
Posts : 30 Join date : 2013-11-26 Age : 36 Location : Spain
Subject: Re: UMA sneak peak! 2014-06-12, 05:00
SnelleEddie wrote:
Ready to fill up and test with more content. New experience points...
Are you talking about the skill system? Oh dear chuck norris if you are talking about it I swear....I'm gonna die in joy.
Anyway, my body is ready for the new armors. Burning faps like mad makes hunting a bit tedious.
Don't forget my orange beret !!
SnelleEddie TestBuilt R&D
Posts : 147 Join date : 2012-02-03
Subject: Re: UMA sneak peak! 2014-06-12, 06:56
AngelO2 wrote:
SnelleEddie wrote:
Ready to fill up and test with more content. New experience points...
Are you talking about the skill system? Oh dear chuck norris if you are talking about it I swear....I'm gonna die in joy.
Anyway, my body is ready for the new armors. Burning faps like mad makes hunting a bit tedious.
Don't forget my orange beret !!
Please, don't die. +1 Tough Skin
Treedoc
Posts : 75 Join date : 2014-01-27 Location : Sao polo - Fuck Brazil
Subject: Re: UMA sneak peak! 2014-06-13, 18:48
Ok, now I made someone playing the rôle I want him to play (bringing more ppl in gK, by the way) Is this update is really coming in 6 to 8 weeks from now ??
I hope the so called "community manager" is wrong. That mean update will not come till the end of summer ?
Tesla Coil
Posts : 355 Join date : 2012-02-04 Age : 41 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-06-13, 22:37
Treedoc wrote:
Ok, now I made someone playing the rôle I want him to play (bringing more ppl in gK, by the way) Is this update is really coming in 6 to 8 weeks from now ??
I hope the so called "community manager" is wrong. That mean update will not come till the end of summer ?
Guess in two days we have to wait like 5 or 6 weeks.
SnelleEddie TestBuilt R&D
Posts : 147 Join date : 2012-02-03
Subject: Re: UMA sneak peak! 2014-06-19, 06:18
It seems like an educated guess, if everything goes well we might actually make it... In any case, we're currently working on implementing mining from scratch. (with suggestions from the players) Crafting will be postponed to 0.6.1 or later update as it will require some time to set up right.
So that wraps up this short status update from the TestBuilt bunkercomplex.
shytallknight
Posts : 7 Join date : 2014-02-06
Subject: Re: UMA sneak peak! 2014-06-20, 18:20
Hope the armour is lootable, otherwise we will have to wait till 0.6.1 to craft it?
SnelleEddie TestBuilt R&D
Posts : 147 Join date : 2012-02-03
Subject: Re: UMA sneak peak! 2014-06-21, 01:00
shytallknight wrote:
Hope the armour is lootable, otherwise we will have to wait till 0.6.1 to craft it?
That's a definite yes to both!
Vumba
Posts : 1 Join date : 2014-01-31 Location : The Netherlands
Subject: Re: UMA sneak peak! 2014-06-22, 06:29
SnelleEddie wrote:
shytallknight wrote:
Hope the armour is lootable, otherwise we will have to wait till 0.6.1 to craft it?
That's a definite yes to both!
the big question is WHEN........................
Nick Van Henriz
Posts : 20 Join date : 2014-04-04 Age : 30 Location : PvP
Subject: Re: UMA sneak peak! 2014-06-29, 22:36
Damnit, i can't wait any longer!
SnelleEddie TestBuilt R&D
Posts : 147 Join date : 2012-02-03
Subject: Re: UMA sneak peak! 2014-06-30, 03:55
Nick Van Henriz wrote:
Damnit, i can't wait any longer!
Same goes for us, but reality is that we'll have to finish what we started. A quick glimpse at what we're looking at:
Done - The UMA system is implemented, tested and ready for more content. (Bring on the suits! ) - The basic item system is implemented, tested and ready for more content (and advanced functionality). - An improved Terrain management system for the editor with runtime scripts for enabling/disabling.
Doing - John is currently performing a "finishing move" on the Unity Terrain issue regarding trees and performance. - I've tested the new back end setup and am now working on a custom TestBuilt armor in Blender.
To Do - Bake terrain light maps - Setup and test mining - Implement and test hunting (AI) - Implement and test loot system (hunting/mining) - Implement and test the new database interface - Fill up with content, bake shadows and other cosmetics - Build a release version and release it...
All in all we found some pitfalls, and managed to steer clear from most. The terrain is really a nasty one since we're having quite a lot of it, but a custom solution is close to being finished. In any case we'll be reporting progress as much as possible.
Cheers!
Seven
Posts : 14 Join date : 2014-01-02 Location : UK
Subject: Re: UMA sneak peak! 2014-06-30, 04:07
SnelleEddie wrote:
Stuff
Still plenty to be getting on with thanks for the update
SnelleEddie TestBuilt R&D
Posts : 147 Join date : 2012-02-03
Subject: Re: UMA sneak peak! 2014-06-30, 07:59
Seven wrote:
SnelleEddie wrote:
Stuff
Still plenty to be getting on with thanks for the update
Yeah, and it's only mentioning activities related to Project Ion.
Nick Van Henriz
Posts : 20 Join date : 2014-04-04 Age : 30 Location : PvP
Subject: Re: UMA sneak peak! 2014-06-30, 20:46
Ahh.... Okay then anyway thanks for the info
AkiraOsu
Posts : 8 Join date : 2014-06-24 Location : The Netherlands