Project Ion English Forum
Want to log or rather stay as an guest?


Project Ion, a universe aimed to be fully controlled by players!
 
HomeGalleryFAQSearchMemberlistUsergroupsRegisterLog inTestBuilt HomePion WikiPion Facebook

Share | 
 

 Frequency Response Test

View previous topic View next topic Go down 
AuthorMessage
SnelleEddie
TestBuilt R&D
avatar

Posts : 147
Join date : 2012-02-03

PostSubject: Frequency Response Test   2014-09-07, 02:11

And there we have it folks, some new news from the google site's news section! Razz

Hello Everyone,

We'll be increasing the frequency of news announcements while we're getting closer to a finished product. The biggest chunk of our recent activities involved finishing the re-baking of terrain light maps and implementing the new database interface. It would be nice to show some cool screenshots to show off our work, but a database interface is not all that sexy nor proof. In other words, you'll just have to take our word for it... Wink

Another big thing to mention is that we were approached by a shady figure offering a big pile of awesome weaponry to add in the coming version(s). We will share some screenshots of all the good stuff once we get to implement the first batch. Preferably with a fully functional skill system which is currently in the prototype phase. The whole items system was rewritten, just like most of the abandoned 0.5.9 code base, to make things more conveniently manageable and expandable.

Now, with all the biggest issues solved and behind us, it's merely a matter of adding content and (performance-) testing. Towns, teleporters, NPC's and mobs will be added and tested the following days. With that said, we're confident that we'll have a build ready for some (closed) testing soon, and a publicly releasable build a.s.a.p. If you have any questions (or concerns) feel free to contact us on the TestBuilt IRC Channel.

_________________
There is always more to tinker with
Back to top Go down
View user profile
GABI Farouk

avatar

Posts : 42
Join date : 2014-05-28
Age : 40
Location : Paris

PostSubject: Re: Frequency Response Test   2014-09-07, 04:33

Nice.... cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers
Back to top Go down
View user profile
stardark

avatar

Posts : 32
Join date : 2013-12-08
Location : BR

PostSubject: Re: Frequency Response Test   2014-09-07, 09:32


_________________
Back to top Go down
View user profile
AkiraOsu



Posts : 8
Join date : 2014-06-24
Location : The Netherlands

PostSubject: Re: Frequency Response Test   2014-09-07, 20:59

It's happening!

Seriously though, very nice. As soon as the (closed) testing begins, let me know. I can't wait to play this game again.

Surprised
Back to top Go down
View user profile
Tesla Coil

avatar

Posts : 355
Join date : 2012-02-04
Age : 34
Location : The Netherlands

PostSubject: Re: Frequency Response Test   2014-09-17, 06:13

SnelleEddie wrote:
And there we have it folks, some new news from the google site's news section! Razz

We want more! pirat
Back to top Go down
View user profile https://sites.google.com/site/gameprojection/home
Admin
Forum team
avatar

Posts : 93
Join date : 2012-01-28
Location : The Netherlands

PostSubject: Ai ai AI   2014-09-24, 23:13

Ai ai AI

posted Sep 17, 2014, 1:15 PM by Snelle Eddie @ the official website

Hello Everyone,

As promised in the previous news update we've got a fresh newsflash about the progress on VU0.6. No worries though, it's not as bad as the title might make it seem... Wink

We did discover a painful bug with the network update messages during the first tests with creature AI. Obviously this had to be fixed first. The creature AI has been successfully tested by now and works with the majority of creatures. Defenders required some more tweaking for flying nice and Drones are still approaching their target kind of sideways (Under Investigation).

In the meanwhile the skill system prototype was also completely tested and prepared for integration. Initially we started with 4 weapon skills (Melee, Short Range, Medium Range, Long Range) and 3 mining skills (Prospecting, Detection, Extraction). A couple of player attributes were also added just because we could (Strength, Intelligence). Adding more skills is a breeze as the whole system was built with easy expansion in mind. So... suggestions are welcome

All in all, Almost 2 down, Towns, items and loots still to go...

To be continued...
Back to top Go down
View user profile https://sites.google.com/site/gameprojection/home
Tesla Coil

avatar

Posts : 355
Join date : 2012-02-04
Age : 34
Location : The Netherlands

PostSubject: Re: Frequency Response Test   2014-09-24, 23:17

Admin wrote:
Ai ai AI

All in all, Almost 2 down, Towns, items and loots still to go...

To be continued...

Screens or it didn't happen Razz
Video will do also Wink

flower
Back to top Go down
View user profile https://sites.google.com/site/gameprojection/home
mrmeowsmeows



Posts : 13
Join date : 2014-07-15

PostSubject: Re: Frequency Response Test   2014-09-25, 14:02

WHOOO HOOOOOO! MEOW CANT WAIT! im so excited, you guys are moving pretty quickly now that all the tough stuff is behind you Very Happy i can not wait to play some more when the patch is released! keep up the amazing work
Back to top Go down
View user profile
Tesla Coil

avatar

Posts : 355
Join date : 2012-02-04
Age : 34
Location : The Netherlands

PostSubject: Re: Frequency Response Test   2014-09-27, 00:23

B(.)(.)bps!

Came across this new release from TestBuilt just ago.
More coming on short terms, stay tuned!

Back to top Go down
View user profile https://sites.google.com/site/gameprojection/home
ahhtheegg



Posts : 53
Join date : 2013-08-26

PostSubject: Re: Frequency Response Test   2014-09-27, 02:11

PI_installer_v060.zip or it didnt haaaaaaappeeeeeeeennn!!!!!!11 bounce bounce bounce bounce sunny bounce bounce sunny
Back to top Go down
View user profile
mrmeowsmeows



Posts : 13
Join date : 2014-07-15

PostSubject: Re: Frequency Response Test   2014-09-27, 05:11

its going to be fun!
Back to top Go down
View user profile
Tesla Coil

avatar

Posts : 355
Join date : 2012-02-04
Age : 34
Location : The Netherlands

PostSubject: PI_installer_v060.zip or it didnt haaaaaaappeeeeeeeennn   2014-09-27, 05:14

ahhtheegg wrote:
PI_installer_v060.zip or it didnt haaaaaaappeeeeeeeennn!!!!!!11  bounce bounce bounce bounce sunny bounce bounce sunny

Somewhat agree, out of eagerness to play ourself that is!
But at least we have some proof now on video.

And as promised the second video, freshly released by TestBuilt.
Enjoy and don't forget to like the video's and to subscribe on the TestBuilt channel on youtube!

Back to top Go down
View user profile https://sites.google.com/site/gameprojection/home
AkiraOsu



Posts : 8
Join date : 2014-06-24
Location : The Netherlands

PostSubject: Re: Frequency Response Test   2014-09-28, 03:57

Awesome! Can't wait to play cheers
Back to top Go down
View user profile
mrmeowsmeows



Posts : 13
Join date : 2014-07-15

PostSubject: Re: Frequency Response Test   2014-09-28, 18:11

another great demonstration Very Happy the only thing i could add, is placing an indicator on the radar for mining claims, just a colored dot like the enemies and other players, doesnt matter the color. other than that, very cool, can not wait to play and gain those stats and collect loot for crafting.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Frequency Response Test   

Back to top Go down
 
Frequency Response Test
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» 1500 IG test list
» SOB test
» Hot Toys Mech test Tony Stark. NEW!!!!
» Cellhone Repair Tools and Test Equipments
» Mussolini: test

Permissions in this forum:You cannot reply to topics in this forum
Project Ion English Forum :: Developers Announcement :: Announcements-
Jump to: