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 Oije's Recommendations for GUI and Gameplay

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Oije




Posts : 18
Join date : 2012-02-21

Oije's Recommendations for GUI and Gameplay Empty
PostSubject: Oije's Recommendations for GUI and Gameplay   Oije's Recommendations for GUI and Gameplay Icon_minitime2013-01-01, 11:29

(1) Autorun should be stopped when pressing another movement button like WASD, if wanted --> Option setting

(2) When Cursor is over a looted item then include the number of items in the help text, especialle over ACP Ammo it is hard to read. E.g. 22 ACP Bullets instesd of ACP Bullets only

(3) Radar does not remember its settings, every time game is started it has standard layout

(4) Not every window remembers it last position in the same session. Storage handling window is always on the same position. I like it more over the Inventors / Storage Windows --> mouse ways are shorter.

(5) Active Boosters should get lost when player is killed.

(6) When a booster is selected then a yellow line is printed in chat. Print another line when booster is busted. (Option toggle stuff if wanted)

(7) What happens with loaded Ammo when gun/pistol is broken? Goes unused ammo back to inventary or is it lost? If lost does it improve the total value of recycled waepon?
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SnelleEddie
TestBuilt R&D
SnelleEddie


Posts : 147
Join date : 2012-02-03

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PostSubject: Re: Oije's Recommendations for GUI and Gameplay   Oije's Recommendations for GUI and Gameplay Icon_minitime2013-01-02, 05:09

Thanks for writing this down Oije.

(1) Autorun should be stopped when pressing another movement button like WASD, if wanted --> Option setting
- Autorun is currently set to deactivate upon hitting the autorun or forward button. We intend to make it deactivate upon hitting the backward button as well.
- We think strafing should be possible while autorun moves players forward. Maybe this is something to make optional?

(2) When Cursor is over a looted item then include the number of items in the help text, especialle over ACP Ammo it is hard to read. E.g. 22 ACP Bullets instesd of ACP Bullets only
- Yes, just yes Smile

(3) Radar does not remember its settings, every time game is started it has standard layout
- Currently all window positions are set to default on startup. Only the toolbar content and settings from the option window are saved between sessions.
- Might be nice to have, although not a priority at this time Wink

(4) Not every window remembers it last position in the same session. Storage handling window is always on the same position. I like it more over the Inventors / Storage Windows --> mouse ways are shorter.
- Good point. These positions are currently set so the inventory is placed next to the storage (same as with trading).
- We will change this so inventory stays where you left it.

(5) Active Boosters should get lost when player is killed.
- Yes, clean up on isle 6!

(6) When a booster is selected then a yellow line is printed in chat. Print another line when booster is busted. (Option toggle stuff if wanted)
- Definitely, also a message announcing a couple of second before it runs out would make sense.

(7) What happens with loaded Ammo when gun/pistol is broken? Goes unused ammo back to inventary or is it lost? If lost does it improve the total value of recycled waepon?
- As-is, loaded ammo is lost in the void upon recycling. Not sure how to deal with this. We could add this to the 'lootpool' value...

Most of these things will probably be in the next update.

Thanks again for your feedback. It's much appreciated!
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